Scorekeeper
Add everyone playing. Scores save automatically, even if you close the app.
Tournament bracket
Add at least 2 players, then start. Byes are added automatically and the bracket saves as you go.
π² Which game tonight?
Answer two quick things and we'll pick for you.
How many players?
How much time?
Who goes first?
Add names and let fate decide.
Turn timer
Keep turns moving. Pick a length and go.
Make teams
Add names, pick how many teams, shuffle.
Dice
Roll up to four six-sided dice.
Coin flip
Heads or tails.
Goal
Be the last fruit standing.
Setup
Deal each player 5 cards. Place the rest face down as a draw pile.
How a hand works
Everyone plays into a fruit duel. A hand is won by how many players your card beats, not by the highest card alone.
The special cards
Cherry and Blender beat everything, with one exception: Rotten beats Blender when the two meet.
Winning
Win hands, outlast the table. If it comes down to a tie, settle it with a sudden death draw off.
Get Fighting FruitGoal
Win rounds, collect wolves, finish with the highest score. Best with 3 or 4 players.
The cards
Two colors, blue and pink. Pup = 1, 2, 3. Delta = 4, 5, 6. Omega = 7, 8, 9. Higher beats lower, same color only. Beta beats every numbered wolf and plays on either color. Alpha beats everything except The Pack. The Pack wins the round the moment it is played. The 20 Showdown cards stay in their own deck.
Setup
Shuffle the playing cards and the Showdown cards separately. Deal 5 playing cards each. The rest is the draw pile. Left of the dealer goes first.
How a round works
1. The first card played sets the color for the round. That card is the Pack Leader.
2. Going clockwise, beat the Pack Leader with a higher card of the same color (or Beta, Alpha, The Pack), or discard one card of the round's color face up. You can only discard the other color if your whole hand is that color. You never pass.
3. Beat the leader and your card goes on top: you are the new Pack Leader.
4. After every play or discard, draw back up to 5.
5. When play comes back to the Pack Leader unbeaten, the round ends. The leader collects the playing pile and the discard pile and starts the next round.
Showdown
Play the exact same card as the Pack Leader (blue 7 on a blue 7) and it is a Showdown: you draw from the Showdown deck first, the leader draws second, higher number takes the whole pack and the round ends.
End of the game
When the draw pile runs out, play out the cards in hand, then score.
Scoring
Pups 1 point each. Deltas 2. Omegas 3. Beta 4. Alpha 5. The Pack 0. Quick count: sort into Pups, Deltas and Omegas, count each stack, multiply by 1, 2 and 3, then add 4 per Beta and 5 per Alpha. Or use the Scorekeeper tab.
Ways to play
Quick Play: one trip through the deck, highest score wins (use this with 5 or 6 players). Classic Play: first to 100 points. Family variant: every card 1 point, Betas and Alphas 2.
Get Wolfpack ShowdownComplete rules for both games. The same text lives at mtnboxgames.com/pages/rulebooks, with the printed rulebook PDFs.